Will it work on my device?
| Device | How you play | What to check |
|---|---|---|
| Desktop / laptop | 3D browser view; keyboard or standard gamepad | A modern WebGL-capable browser and hardware acceleration |
| Phone / tablet | Screen play with touch controls | Modern browser, enough graphics memory; performance varies by device. No phone AR. |
| Quest 3 / 3S | Mixed reality with Touch controllers | HTTPS and immersive-ar support in the headset browser; real-device validation is still required |
| Other headsets | No confirmed support commitment | Do not assume compatibility from WebXR support alone |
The game detects mixed reality availability in the lobby. A disabled MR button does not prevent supported screen play. Game assets download on first load; an app-store installation is not required.
Loading and performance
The game is blank or will not start
Enable hardware acceleration, check WebGL support and update your browser. Reload once, close graphics-heavy tabs and allow the fighter models to finish downloading. If the game shows a model-loading error, check your network connection.
The frame rate is low
Open Arena & performance in the lobby and choose a less demanding venue or performance setting. Close other demanding apps. A desktop test does not guarantee the same performance on a phone or headset.
The controls do not respond
On desktop, click the arena so the game has focus. Close any open menu. Check the controls guide for your input device. Phone controls require touch support; gamepad mappings assume a standard controller layout.
Guest saves and accounts
Local solo play stores progress and preferences in this browser. Clearing site data can remove those saves. Local progress does not automatically migrate to a cloud profile or another device.
Use Account & privacy to download a private backup. Optional leaderboard identities can be restored from that backup, exported or deleted. Keep the backup secret and save one before clearing site data.
Open account controlsOnline play and results
Private rooms depend on signalling and a direct peer connection. Some networks block that connection. Refresh both players after an update and create a new room. See the connection checklist.
Shared rankings require configured services. Leaderboard fights require matching reports from both players and remain provisional because the host runs the simulation. They should not be treated as verified competition records.
Your preferences
Google Analytics is optional on the website and in the game, and only loads after you agree. You can play without it and change your analytics choice at any time. Network ads and PostHog are currently disabled. Read our privacy policy and cookie and storage policy, or open Saves & privacy controls.